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10 | 02 | 2012
Warriors (W) Print E-mail
( 3 Votes )
Written by Alessandro Crespi   

09

Apr

2009

Base Game
Expansion 1
Expansion 2
Exp4 Exp6

Roman

Carthaginian Greek Eastern Kingdoms Marian Roman Barbarian


2 (+2)
3
2
1 (+3)
1 (+3)
9
1 1
Class
Medium
Move 1 / 2
Fire Range
-
Fire Dice
-
Close Combat
may / must
CC Dice
4* / 3
Ignore 1 flag*, 1flag if supported
CC Special
sword hits
Evade CC
-
Momentum advance, may battle
Retreat
2
Special Rules
* until combat after its first loss

 


STRATEGY

  • They weaken and they run, but they are powerful if they attack first. They also have lots of punch and lots of range (charge) if they attack when they are fresh.
  • Warriors charging is all very well but unlike cavalry they sometimes have trouble retiring alive, as after a charge they tend to find themselves first outnumbered and then dead shortly after. So don't let Warriors turn into banners for the enemy. All these units types must be brought into action together as soon as possible.

See unit related FAQ here.

Last Updated on Tuesday, 24 January 2012 16:38
 

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