Home Units Elephants (EL)
13 | 03 | 2010
Main Menu
Rules
Variants



Visitors

Today: 68
Yesterday: 173
This Week: 887
Last Week: 1121
This Month: 2008
Last Month: 5333
Total: 58805


JoomlaWatch Stats 1.2.9 by Matej Koval
Elephants (EL) Print E-mail
User Rating: / 2
PoorBest 
Written by Alessandro Crespi   

09

Apr

2009

Base Game
Expansion 1
Expansion 2
Exp4

Roman

Carthaginian Greek Eastern Kingdoms Marian Roman Barbarian



2 3
3
3
1 (+1) -
-

 

Class
Heavy
Move 2
Fire Range
-
Fire Dice
-
Close Combat
may
CC Dice
#
Ignore all sword hits
CC Special
no sword hit
Evade CC
may
Momentum advance
Retreat
1*
Special Rules
may ignore 1 hit and 1 flag when attacked by cavalry/chariot.

# Elephants use 3 dice in CC against Elephants, Camels, Warriors or Heavy Chariots; 1 die against Leaders; otherwise same dice as opposing unit uses. Elephants receive NO benefits from Leaders.

* Elephant Rampage: Before an Elephant retreats all adjacent units (friendly and enemy) roll 2 dice for hits.
* Elephant retreat blocked: The Elephnat does not take a loss. The 2 blocking units each take 1 loss.

 


STRATEGY

  • Work best alone, but you can also screen them with lights and then carefully maneuver them towards the enemy lines (Your enemy is unlikely to attack your screen with his heavies as then you can respond with your elephants after your screen simply evades away).
  • Send them in first, avoiding lights and searching for some heavies to combat.
  • They are most effective in the midst of the enemy thanks to their rampage when they rout.

See unit related FAQ here.

Last Updated on Wednesday, 04 November 2009 13:52