| 24 Apr 2008 |
Broken Ground
Battle: A foot unit may battle the turn it moves onto a hex with broken ground. A mounted unit may not battle the turn it enters a broken ground hex. Close Combat: When your unit battles an enemy unit on a broken ground hex or your unit is on a broken ground hex and battles out, it will roll a maximum of 2 dice in close combat. Range Combat: When your unit targets an enemy unit on a broken ground hex with range combat it will roll its normal battle dice, when your unit is on a broken ground hex and battles with range weapons it will battle with normal dice. battle with normal dice. A Command card that adds additional dice in battle will modify the maximum number of battle dice that may be rolled. Line of Sight: Broken ground does not block line of sight. Forest Battle: A unit may not battle the turn it moves onto a forest hex. Light infantry, light sling infantry, light bow infantry, auxilia infantry and warrior infantry units are the exception. These units may move onto a forest hex and still battle. Close Combat -When your unit battles an enemy unit on a forest hex or your unit is on a forest hex and battles out, it will roll a maximum of 2 dice in close combat. Range Combat -When your unit targets an enemy unit on a forest hex with range combat will roll a maximum of 1 die. A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled. Line of Sight: A forest hex will block line of sight. Fordable River
(specified in scenario instructions) Movement: A unit must stop when it enters a fordable river hex. River "Delta"
Corner Rampart
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| Last Updated on Monday, 06 April 2009 10:58 |



