| 11 Jan 2010 |
Leader Casualty ChecksThere are a number of situations when a leader casualty check must be taken. A leader casualty check must be made. Roll 2 battle dice. To hit the leader, you need to roll two leader symbols. A leader casualty check must be made when a unit loses a block from:
Note: Only one leader casualty check is made during any combat sequence. EXAMPLE: when a unit with an attached leader loses blocks in Close Combat, a leader casualty check is made after the blocks are removed. If the unit also retreats because of flags on the same combat dice roll and the unit loses more blocks due to all retreat paths being occupied, another leader casualty check is not required. The flag losses are from the same combat dice roll and only one leadership casualty check is made on a leader during a combat sequence. If a unit with an attached leader only takes flag results, there is no leader casualty check required unless the unit loses blocks when the unit is unable to retreat. Leader’s Unit Eliminated: When a leader is attached to a unit and the unit is eliminated, leaving the leader alone in the hex, the leader casualty check is made with only 1 die. To hit the leader, you need to roll one leader symbol. If the leader is not hit on this single die roll, the leader must Evade 1, 2, or 3 hexes back toward his own side of the battlefield (see Special Actions Leader Evade). Leader Alone in a Hex: When an unattached leader is alone in a hex and is attacked by Ranged Combat or Close Combat, the attacking unit rolls its normal number of battle dice. To score a hit on the leader, you need to roll one leader symbol. If the leader is not hit, he must Evade 1, 2 or, 3 hexes back towards his own side of the battlefield (see Special Actions Leader Evade). A lone leader who Evades or moves into a Marsh hex must roll one die. If a leader symbol is rolled, the leader is removed and the opposing player gains a Victory Banner block. On any other result, an Evading leader may stop or continue the Evade, and a moving leader must stop. Flags rolled against a leader when alone in a hex, have no effect. A unit attacking a lone leader in Close Combat may not Momentum Advance into the vacated hex after the leader is eliminated or Evades out of the hex. Leader HitsIf an opponent’s leader is hit, remove the leader block from the battlefield, and collect a Victory Banner block. Summary of Leader BenefitsLeaders have beneficial effects when attached or adjacent to friendly units. A leader:
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| Last Updated on Monday, 11 January 2010 15:33 |

