Total Plays 11 - Last played by Bobble Hat on 2011-09-15
| 09 May 2008 |
Mt Vesuvius 73 BCSlave Army vs RomansHistorical Background
War CouncilRoman Army Victory Special Rules • If a Slave unit occupies a Roman camp hex at the start of the Slave player’s turn, the Slave player gains one Victory Banner that cannot be lost. Remove the camp hex terrain tile and collect the Victory Banner before playing a command card. • Marius Legions Rule is in effect. • ‘I Am Spartacus’ Slave player rule is in effect. |
| Last Updated on Thursday, 15 July 2010 12:48 |
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Re:208 Mt Vesuvius (73 BC)
Jul 22 2011 11:30:33 The Admiral wrote:
Sounds interesting. How does your "robot" player work? Well, it's not entirely automatic but this is what I have now to enable me to play one side when I play solitaire. On the Robot's turn.
First Strike While the Robot has a First Strike card set aside you must check to see if it will use it whenever you make a close combat attack.
Victory [Optional] If there are any objectives for your side then you must claim at least one for victory. The Robot does not have to do the same. Phill |
#1145 |
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Re:208 Mt Vesuvius (73 BC)
Jul 22 2011 10:28:53 Sounds interesting. How does your "robot" player work?
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#1144 |
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Re:208 Mt Vesuvius (73 BC)
Jul 22 2011 08:14:54 Played this solo against my "robot" solitaire opponent today.
I won 5-2 as the Romans when the Robot played a run of sub-optimal cards and 5-1 as the Slaves (as expected I was lucky enough to get a Leader kill in each battle but the lop-sided mix of unit types hinders the Robot player a bit in this scenario. Phill |
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