Metaurus - 207 BC
Carthaginian vs Roman
Historical Background In 207 BC Rome has a big problem—Hasdrubal and his army from Spain are in northern Italy, advancing to combine with Hannibal and possibly win the war. The Carthaginians have a problem too. The Romans know Hasdrubal is coming, but Hannibal does not. To the south, the Consul Nero and his army remain close to Hannibal's army. Taking a daring risk, Nero leaves part of his army to convince Hannibal that nothing is happening. Making an epic forced march, in six days he joins the Romans opposing Hasdrubal, giving them an edge in numbers. Hasdrubal tries to retreat, but the flooded Metaurus blocks his way. He must stand his ground with his reliable Spaniards and Africans, and his rapidly deserting Gallic ‘allies.’ Nero is also the hero of the battle, marching his elite troops to fall upon the exposed Carthaginian right. The Carthaginian line crumbles; most of the reliable infantry is slaughtered, and Hasdrubal, seeing the battle is lost, rides into a Roman formation to his death. Returning south, Nero now lets Hannibal know the true situation—he has Hasdrubal's head tossed into Hannibal’s camp. This decisive battle marked the beginning of the end for Hannibal in Italy and for Carthage's chances of winning the war. The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council
Chartaginian Army Leader: Hasdrubal Take 7 Command cards. Move first.
Roman Army Leader: Nero Take 9 Command cards.
Victory Roman: 14 Banners Chartaginian: 12 Banners
Special Rules The River Metauro is impassable.
Until one of 3 units Gallic Warrior is not attached, which is close or ranged combat, they are NOT active. In any case, the beginning of the 10 th round of Carthage, the units become active. (the 3 units to represent the Carthaginian reinforcements who arrived tired at the camp of Hasdrubal, historically many people of this quota were killed in their sleep ... ...).
The Roman player at the beginning of the game, can get both units in the red rectangle, off the map. They can enter the map at the beginning of round 5 game Roman, from any hex map in the left sector reported by Roman arrows.
Elephants always just throw 2 dice, against ALL Roman armies (the two units are about 10 elephants, a small number compared with about 2000 men of a Roman units).
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