Total Plays 59 - Last played by TomKnight3 on 2011-09-26
| 11 May 2008 |
Zama 202 BCCarthaginians vs RomansHistorical Background
War CouncilArmy: Carthagian Army: Roman Victory |
| Last Updated on Monday, 12 July 2010 15:52 |
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015 Zama (202 BC)
Jan 31 2011 02:00:13 This was the first scenario I've played that the elephants proved their worth, rather than being easy flags for the Romans. Carthage threw its right flank forward and the elephants at the right of the Roman center while skirmishing on the left with its light cavalry. By the time the last elephant was finished off, the Roman left had ceased to exist along with much of the center.
Carthage 8, Rome 4 For where things would have gone from there, it would have still most likely resulted in an eventual Roman victory. With the Carthaginian cavalry hammered into uselessness and the Roman light cavalry intact and the two sides' light foot on equal footing, the surviving Roman units would have been able to withdraw from the field intact. The two armies are now about the same size, so the Romans would have been able to either move forward to challenge Hannibal again or (more likely) wait for more troops from Italy. |
#1043 |
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015 Zama (202 BC)
Nov 01 2009 02:51:15 Zama is the most popular scenario with my regular gaming accomplice. We have played it at least 100 times.
We feel that there is a slight edge with the Romans. They win about 55% of the time. We feel that the key for a Carthaginian victory is how they employ their elephants. An all out assult by the elephants rarely works. The most popular tactic we like to use is for the Cartheginians to use their light infantry to screen the elephants. In spite of the rampage factor, we find that the elephants are most effective when used in coordination with other units. Other units are used to weaken an enemy unit and the elephant finishes them off. One of the most effective opening moves for the Romans is to move up light units and fire on the elephants. Considering the starting formation of the Carthaginians, a few rampage result can cause alot of damage. |
#655 |
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015 Zama (202 BC)
Nov 13 2008 02:32:59 Solo Play:
Rome started aggressive with a Line Command. From their opening hand, they should be able to quickly overwhelm the Carthaginian center. Unfortunately, the elephants had other plans. The elephants punched through the Roman center, scattering units and wreaking destruction. After the confusion subsided, Rome rallied and cut the elephants down. This was pretty much the end of Carthage's good times for the battle. Despite having a high level of mobility, they could not inflict damage and mainly caused retreats. Rome slowly advanced their units, constantly using harassing fire to weaken the Carthaginian line. Scipio himself led the legion's charge, granted he was with a reserve heavy unit, but he definitely dominated the Carthaginian infantry. Rome 8 - Carthage 4 The battle opened solidly in the Romans favor. By the end of the second turn they were up 3 banner to zero. This was thanks to a well executed cavalry charge that eliminated two elephant units and the Carthaginian medium cavalry. After this, Carthage decided they needed to aggressively push forward to get into battle and not let the Roman cavalry pick them apart. The remaining elephant unit smashed through the Roman line earning 3 banners before being eliminated. After this, Carthage's heavy units connected with the Roman troops and began smashing them to pieces. Rome repulsed the attack but was severely bloodied and so unprepared for the warrior charge that cut through their left flank. Despite the three banner margin, Rome did not do that poorly and was a couple block away from seven banners. Carthage 8 - Rome 5 |
#393 |
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