ALESIA IV - 52 BC Midnight assault on the contravallation
Gauls vs Romans
Historical Background The day after losing the cavalry battle on the plain, Commius prepared siege equipment and launched a major night assault on the western wall of the contravallation, while Vercingetorix’s forces simultaneously sallied from the town to attack the circumvallation. “The Roman troops moved up to the posts previously allotted to them at the entrenchments and kept the Gauls at a distance with slingstones, bullets, large stones and stakes which were placed at regular intervals along the rampart, while the artillery pelted them with missiles. It was too dark to see and the casualties were heavy on both sides. The generals Mark Antony and Gaius Trebonius, who had been detailed for the defence of this particular sector, reinforced the points where they knew the troops were hard pressed with men brought up from the redoubts well behind the fighting line………when [the Gauls] came nearer they suddenly found themselves pierced by the goads or tumbled into the pits and impaled themselves, while others were killed by heavy siege spears discharged from the ramparts and towers. Their losses were everywhere heavy and when dawn came they had failed to penetrate the defences at any point. Afraid, therefore, of having their right flank turned by an attack from the camps on higher ground, they fell back upon their remaining troops. The besieged lost much time in bringing out the implements that Vercingetorix had prepared for the sortie and in filling up the first stretches of trench, and before they reached the main fortifications heard of the retreat of the relief force, so they returned to the town without effecting anything.” – Caesar, Commentarii de Bello Gallico The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council
Gallic Army Leader: Commius Take 5 Command cards Move First
Roman Army Leader: Julius Caesar Take 6 Command cards
Victory 7 Banners
Special Rules The Julius Caesar Rule and the Julian Legions Rule are in effect.
All Rampart hexes are considered Scalable City Wall hexes. Note that while Scalable City Wall hexes are normally impassable to Heavy War Machines, as a special case two of the Roman War Machines start on the wall in this scenario but may not move onto another City Wall hex or back onto their starting hex if they move off.
The Broken Ground hexes represent the line of Roman entrenchments, a deep ditch fronted by a line of hidden mantraps. An ordered and moving unit or leader must stop when it enters an entrenchment hex and may not move again that turn. Retreating and evading units and leaders crossing an entrenchment hex complete their full movement. Every time a moving, retreating or evading unit or leader enters an entrenchment hex it rolls two dice and takes one hit for each Sword rolled. Entrenchment hexes do not affect combat or block line of sight.
When a Gallic unit occupies a Fortified Camp hex at the start of the Gallic player's turn, remove the Camp tile and the Gallic player collects a Victory Banner that cannot be lost.
The units with Antony and Trebonius, marked with yellow icons, start off the map and represent two separate relief forces that may enter the battle by play of separate Leadership cards. If a section Leadership card is played, the leader’s unit must enter on the Roman baseline in that section and all other units in the relieving force must enter on adjacent linked hexes. If a Leadership Any Section card is played the units may enter on adjacent linked baseline hexes in a section of the player's choice. These units may move their full movement on the turn they enter play, with the starting baseline hex considered to be the first hex of movement.
[Use a Hill tile in addition to the Broken Ground tiles to complete the line of entrenchments]
CLICK HERE to Download Vassal .SAV files about Alesia scenario
|