| 12 May 2008 |
ASSAULT ON THE TEMPLE - 70 ADHistorical Background War CouncilJudean Resistance (use Eastern blocks): Rome (use Roman blocks): Victory Special Rules: No Judean unit may move from a rampart hex to a river or rocky terrain hex. In effect, this limits Judean movement from the ramparts to the four open terrain hexes in the center. Roman The Roman war machines have a LOS to all rampart hexes (within 6-hex range) so long as they remain on a hill hex. No unit or terrain can block this LOS. Roman war machines no positioned on a hill hex follow normal rules (can have their LOS blocked). The three Judean Zealots are special units. Place a special unit block in the same hex as the Zealots. Zealots may conduct ranged fire as though they were slingers. The Roman First Cohort is a special unit. Place a special unit block in the same hex as the First Cohort. The First Cohort will score a hit for each leader symbol rolled in close combat (even when a leader is not attached or adjacent), may ignore one flag, and may conduct momentum attacks as though a leader were present. The three fortified camp hexes represent the complex of the Jewish Temple. The Roman player gains one victory block for entering into and remaining in Jewish Temple hex (there are 3 victory blocks possible here, though the game will usually be decided before all three hexes are occupied by the Romans). The Roman player loses a victory block if he vacates a Jewish Temple hex. |


