Total Plays 11 - Last played by Bobble Hat on 2011-09-05
| 11 May 2008 |
Arausio 105 BCGermanic Tribes vs RomansHistorical Background
War CouncilRoman Army Victory Special Rules • A Germanic Tribe unit that captures (occupies) either camp hex gains one Victory Banner. If the unit moves off or is eliminated, it no longer counts. Capture of both camp hexes will still only count as one Victory Banner. • Optional set-up. The Roman Army was still organized along pre-Marian guidelines. If the Roman player desires, he may use the gray Roman blocks from the basic game when placing. |
| Last Updated on Thursday, 15 July 2010 12:47 |
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Re:204 Arausio (105 BC)
Jul 05 2010 07:27:20 Being one of 6 players King Billy refers to here I have to agree with his comments.
I lost my first game as the Romans after the Barbarians took the camp. In the replay where we swapped sides the Barbarians won again but only after the warriors smashed the Roman centre to gain the required numbers of banners. The EPIC version of this scenario gives both sides a bit more flexibility but the same comments apply. Once those Barbarian warriors get into it it becomes a blood fest. All good fun though. |
#867 |
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Re:204 Arausio (105 BC)
Jun 26 2010 04:23:00 We had a huge day today, playing no less than 7 games between 6 players. All but one of them featured Romans V Barbarians.
We played Arausio three times, with the Germans winning all three. We all agree that it is a bit hard on the Romans, but certainly not impossible. The games went G7-R4, G7-R4 and G7-R6. The lack of Roman cavaly counts, as does the need to prevent the Germans getting into the camp. I lost as the Romans and won as the Germans. The best tactic for the Romans is to set a line and let the Germans come at you. The six Warrior units are powerful for the Germans. Make the most of their ability to move two hexes and battle, and to battle advance. |
#857 |
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