Home Forum
24 | 05 | 2012
Main Menu
Rules
Variants



Visitors



JoomlaWatch Stats 1.2.9 by Matej Koval
C&C: ANCIENTS
Welcome, Guest
Please Login or Register.    Lost Password?
Re:a idea (D10 instead original D6) (1 viewing) (1) Guest
Go to bottom Post Reply Favoured: 0
TOPIC: Re:a idea (D10 instead original D6)
#547
aringarosa (User)
Legionary
Posts: 8
graphgraph
User Offline Click here to see the profile of this user
Re:a idea (D10 instead original D6) 3 Years, 1 Month ago Karma: 0  
It is widely believed that the dice makes it less exciting matches in CCA,
linking to an excessive dose of luck the result of many games.

Despite this, no one has ever tried to introduce a viable option, I have continued to search for.

I have adapted to 1 d8 (only 1 XXX symbol and 1 NOT)
greatly lowering the percentage of lucky shots!

Then I introduced the simultaneous combat.

It is not acceptable that a unit remains in close combat to look for as long of a clash. This variant has completely eliminated the "kamikaze" factor and the probablity that only 1 block t is able to destroy 2 legions in full force! Ridicule!

It makes the battles very bloody!


Now, I'm trying to play with the system "risiko contrarian"!
Close combat simultaneous and identical symbols must to cancel:
this for longer battles, and more balanced.

Example: a symbol BAN RED RED SXW of MI against a HI with LDR rolling LIT SWX BAN BAN LDR get the following effect:
BAN and BAN to cancel;
SXW and SWX to cancel;
RED and MED to cancel;

the MI to hit 1 block with RED; HI with LDR gets 1 hit (LDR) and a BAN.
At this point we apply the normal rules.

I did a few matches, but it seems interesting.

At the end'll write a manual for a complete CCA advanced town.

Hello and good game. Aringarosa
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#548
broadsword (User)
Legionary
Posts: 17
graphgraph
User Offline Click here to see the profile of this user
Re:a idea (D10 instead original D6) 3 Years, 1 Month ago Karma: 0  
Aringarosa

Check out Brady Severn's "Phalanx" variant over at BGG in the Expansion #1 folder.

In it there is a variant of what you suggest: the simultaneous combat.

My concern with always using simultaneous combat is you pretty much eliminate the advantage the attacker often enjoyed through his "initial impact" shock charge. You are then creating a game in which Hoplites never get their famous charge. The defenders would have to absorb the charge, and if they held together, they got the chance to hit back. Note something interesting: if you charge me, attack first and DON'T kill me, then I get TWO consecutive attacks against you, first a Battle Back, then my own attack, two against one! If you don't kill me outright, you often die!

Seriously, try Brady's option for Phalanxes (you'll like it) and also consider allowing all supported MI/HI to ignore one 'SYM' hit. Alternatively allow ALL units to ignore one 'SYM' hit vs unsupported attackers. All this is very CC:A, and slows the combat down somewhat without introducing dice that are very hard to read ...
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#549
aringarosa (User)
Legionary
Posts: 8
graphgraph
User Offline Click here to see the profile of this user
Re:a idea (D10 instead original D6) 3 Years, 1 Month ago Karma: 0  
hi Broad,
I did not find the file to Brady. You could tell me the link, please?

The fighting simultaneous works quite well.
And the losses are much reduced compared to normal play.
The problem of phalanges and cavalry chatafrat is very easy to overcome, leaving unchanged the basic rules.

However many games it takes before we can express an opinion.

A question. You play with any variant?

Thanks, and good game again.
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#550
broadsword (User)
Legionary
Posts: 17
graphgraph
User Offline Click here to see the profile of this user
Re:a idea (D10 instead original D6) 3 Years, 1 Month ago Karma: 0  
Aringarosa

The link is at http://www.boardgamegeek.com/filepage/23174, and just download the pdf.
I hope that helps, but remember to distinguish between Hoplites, and the larger and less flexible phalanx. Also we play MI and HI can both be Hoplites or Phalanx.
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#551
aringarosa (User)
Legionary
Posts: 8
graphgraph
User Offline Click here to see the profile of this user
Re:a idea (D10 instead original D6) 3 Years, 1 Month ago Karma: 0  
thank you broad. thank you very much.
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#552
wjhupp (User)
Legionary
Posts: 1
graphgraph
User Offline Click here to see the profile of this user
Re:a idea (D10 instead original D6) 3 Years, 1 Month ago Karma: 0  
The C&C games by Richard Borg and Piquet share a lot of similarities in design. C&C is much simpler. Piquet uses separate decks for each army and also different types of dice from 4d to 20d.
http://www.piquet.com/news.php

Piquet:Archon is the ancients supplement.

Bill
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
Go to top Post Reply
Powered by FireBoardget the latest posts directly to your desktop