It is widely believed that the dice makes it less exciting matches in CCA,
linking to an excessive dose of luck the result of many games.
Despite this, no one has ever tried to introduce a viable option, I have continued to search for.
I have adapted to 1 d8 (only 1 XXX symbol and 1 NOT)
greatly lowering the percentage of lucky shots!
Then I introduced the simultaneous combat.
It is not acceptable that a unit remains in close combat to look for as long of a clash. This variant has completely eliminated the "kamikaze" factor and the probablity that only 1 block t is able to destroy 2 legions in full force! Ridicule!
It makes the battles very bloody!
Now, I'm trying to play with the system "risiko contrarian"!
Close combat simultaneous and identical symbols must to cancel:
this for longer battles, and more balanced.
Example: a symbol BAN RED RED SXW of MI against a HI with LDR rolling LIT SWX BAN BAN LDR get the following effect:
BAN and BAN to cancel;
SXW and SWX to cancel;
RED and MED to cancel;
the MI to hit 1 block with RED; HI with LDR gets 1 hit (LDR) and a BAN.
At this point we apply the normal rules.
I did a few matches, but it seems interesting.
At the end'll write a manual for a complete CCA advanced town.
Hello and good game.

Aringarosa